Manuel Pagliuca
Manuel Pagliuca
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Projects
Design Patterns in C++
Personal project
Code
Efficient representations of high‑resolution polygonal surfaces, adding anisotropy control to the Micro‑Mesh schema
My Master’s Thesis argument
Code
Slides
CUDA Ray Tracer
Implementation, Comparison and Profiling of GPU and CPU implementation of the same Ray Tracer.
PDF
Code
Deferred renderer
Implementation of deferred rendering technique in Vulkan
PDF
Code
Video
Fix-It, Stream processing on event-driven system for managing public disservices
My Bachelor’s Thesis argument
PDF
Code
Slides
L-system in Unity
Implementation of a Lindenmayer system for the generation of trees through Unity in C#.
PDF
Code
Video
Pain Recognition - Dataset analysis and experimental validation
Test the accuracy of early and late fusion approaches on a multi-modal dataset to classify the presence of pain in patients.
PDF
Code
SETA - SElf-driving TA-xi service
Test the accuracy of early and late fusion approaches on a multi-modal dataset to classify the presence of pain in patients.
Code
Subdivision of surfaces
Study and implementation of computational geometry techniques with OpenGL.
Code
Video
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