Computational Geometry Course, March 2021, M.Sc. in Computer Science @UniMi
About the project
The aims of this project was to study how the tessellation works with simple domains and to implement the basic logic for triangulate the vertices of simple objects like cubes and then with more complex like torus, sphere and cylinder.
Is possible to download the source code of the project from the GitHub Repository by following this link. The course was a complete math course and the project was developed using the OpenGL specification.
By accessing the authors
section of the course website, is possible to read under my
name a note from the course teacher saying:
“has developed the project related to the triangulation and tessellation of the lateral surface of some geometric solids obtaining truly amazing visual effects.” - Prof. Alzati