Computational Geometry Course, March 2021, M.Sc. in Computer Science @UniMi
About the project

The aims of this project were to study how tessellation works with simple domains and to implement the basic logic for triangulating the vertices of simple objects like cubes and then more complex ones like tori, spheres, and cylinders.
It is possible to download the source code of the project from the GitHub Repository by following this link. The course was a complete math course and the project was developed using the OpenGL specification.
By accessing the authors
section of the course website, you can read a note from the course teacher under my name:
“has developed the project related to the triangulation and tessellation of the lateral surface of some geometric solids obtaining truly amazing visual effects.” - Prof. Alzati