L-system in Unity

Artificial Intelligence for Videogames course, July 2022, M.Sc. in Computer Science @UniMi

About the project

This is a project for the course of A.I. for VideoGames at University of Milan, A.Y. 2021/2022. The aim of the project is to implement a Lindenmayer system for procedural generation of tree using discrete distributions (pseudo-random integers) for enhancing the believability of the project.

Check the YouTube video for check how the application works while listening to a synthetic explanation. If you want to look at the LateX report, just click this link . You are invited to send a pull request to the GitHub repository .
Manuel Pagliuca
Manuel Pagliuca
M.Sc. in Computer Science

My studies include Real-Time Graphics, GP-GPU, Artificial Intelligence and Distributed Systems.