GPU Computing Course, July 2021, M.Sc. in Computer Science @UniMi
About the project
During the course of GPU Computing I decided to implement my old version of the Ray Tracer (based on the
Ray Tracing in One
Weekend from
Peter Shirley
)
on CUDA. In
this
paper I compared
the two Ray Tracers underlining the
huge differences in rendering speed (even without achieving the best warp efficiency).
For the comparison I used the same scene in both the implementation composed by 8 different spheres with
different
materials between lambertian, metal and dielectrics. I highly recommend to check the comparisons
and metrics at the end of the paper, the GitHub repository is at
this
link if you want to see some
render just download
this
zip.