Manuel Pagliuca
Manuel Pagliuca
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Computer Graphics
Efficient representations of high‑resolution polygonal surfaces, adding anisotropy control to the Micro‑Mesh schema
My Master’s Thesis argument
Code
Slides
CUDA Ray Tracer
Implementation, Comparison and Profiling of GPU and CPU implementation of the same Ray Tracer.
PDF
Code
Deferred renderer
Implementation of deferred rendering technique in Vulkan
PDF
Code
Video
L-system in Unity
Implementation of a Lindenmayer system for the generation of trees through Unity in C#.
PDF
Code
Video
Subdivision of surfaces
Study and implementation of computational geometry techniques with OpenGL.
Code
Video
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